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Latest Postings
- Thursday 12 October 2006: Canadian coffee map for the thirsty tourist.
- Wednesday 11 October 2006: Running map for the fit tourist
- Tuesday 10 October 2006: geoNames is one great global map index mashup webtool
- Monday 9 October 2006: Click gChart for global links to local travel, time and more
- Sunday 8 October 2006: Many avenues for online tourism content
- Saturday 7 October 2006: Train eTickets to be sold at ATMs and Post Offices
- Friday 6 October 2006: Tech 2.0 advice for tourism industry
- Friday 6 October 2006: Biometric check-in at Scandinavia Airlines
- Thursday 5 October 2006: Website for Women Travelling Solo
- Wednesday 4 October 2006: Media-rich touchscreen tables boost pub experience
Kim Possible tests cell-phone game at Disney
During a 5-week period in August-September, Disney’s imagineers tested how a cell-phone game, Kim Possible, might enhance the tourist theme park experience, according to the Orlando Sentinel.
Everyday about 100 visitors were randomly selected and handed the cell phone mystery game that centred about the UK pavillion. The idea was to solve clues in the game.
Imagineer’s R&D group are testing the concept of adding new technology (such as segways) to the park, but making sure these technologies do not detract from the essential theme park experience. They envisage the technology also being adopted elsewhere at other venues, destinations and activities.
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